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Beat it!

I want to preface this by saying these style games are not normally the kind of games I play, so take all this with a grain of salt. I think this was a really interesting concept and really clever approach to the theme. The puzzles were a bit simple, but I liked how achievable everything felt. I always had an idea of what to do next, and I never felt completely lost or so confused that I gave up which is really important in a game like this. This is a great example of a puzzle style game that respects the player's time and doesn't assume the player is going to memorize everything or have the patience to run through a giant room layout over and over again. You made this game very accessible and easy to play (in a good way). So nicely done there.

The main thing missing here is a vibe. Thinking about things like music, color palette, environment art, environmental storytelling, tone, lighting, and mood would've really helped elevate this game. A lot of that is "icing on the cake" so to speak, and that it's a tall order to get all that into a game jam. But if you do pursue this game further, I'd really recommend pushing the uniqueness of the world that the player is exploring. 

All-in-all, incredible work for 72 hours!