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Great to see a 3D project! Visuals are definitely nice and in style! Controls are smooth, enemies are very good at aiming actually, but I think I'm invincible here :D Though I used the covers and had fun playing it - it's a great prototype. The only minus is the sound of shoots not being gated. After a moment of playing you only hear repeating sound over and over, but this is a very small cost for making a 3D shooter in couple of days! Great job!

Thanks! Yes, I wasn't able to finish a few things (logic for when the player's health reaches 0, particles for hits and enemy destruction, respawning, a score display, occlusion checks for the AI so they're not always aiming at your and shooting when you enter their visibility triggers :P).

Haha, yes, the shots are horrendous. I saved the sound manager code until the day of submissions and it certainly shows. I saw the post about gating in the docs, but wasn't able to properly implement it before submission time. Oh well!

astrochili's Kinematic Walker and Operator extensions were extremely helpful for this :)