Very fun! :)
jokontage
Creator of
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Thanks! Yes, I wasn't able to finish a few things (logic for when the player's health reaches 0, particles for hits and enemy destruction, respawning, a score display, occlusion checks for the AI so they're not always aiming at your and shooting when you enter their visibility triggers :P).
Haha, yes, the shots are horrendous. I saved the sound manager code until the day of submissions and it certainly shows. I saw the post about gating in the docs, but wasn't able to properly implement it before submission time. Oh well!
astrochili's Kinematic Walker and Operator extensions were extremely helpful for this :)
Yeaaah, I made the mistake of saving the sound manager for last -- something happened when I tried to gate sounds so they don't overlap and I couldn't fix it before the submission :P. I was never able to finish the actual gameplay elements either - definitely more of a prototype at the moment.
Thanks! I'm new to Blender, but once I found a good workflow it was much easier to use (and after watching some tutorials:
The grid is made from a world space shader and I used a custom render target to lower the resolution of the game but not the UI, as well as apply some post-processing effects like vignetting and dithering.
GLSL shaders are great!
