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Great entry that fits the constraints and makes me chuckle with i's faux-seriousness. Controlsare pretty good and very consistent graphics as well.

Just a few points wit the gameplay: you are currently not really punished for hitting something and that feels a bit odd. Maybe some damage will disqualify (wreck) the current car and have you start over?
Also the game doesn't care in which direction you are facing when parking. Not a problem per se as there's challenge enough, but the "parallel parking" in the game title suggests the car should be facing correctly as well.

Great entry both in execution and gameconcept!

(+1)

Thanks so much for playing, glad you liked the concept! 

For both of the points you mentioned- you're right there's no 'lose state' as such, however, points are deducted both for hitting other cars and not parking perfectly and results in a lower overall rating. The reason I decided to go with this approach was to create a sort of decision point for the player- are you going to be reckless in your driving and parking, which will allow you to park more cars, but then lose out on getting a higher rating, or be careful and accurate, in which case you spend more time parking a single car but get a higher rating!

But that being said, i take your feedback.. maybe i could put in some condition which could limit the number of hits or disallow parking in a totally random direction.

Thanks for the feedback:)