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The warping vfx and the look of the mirror dimension is really cool. The concept of alternating between them is awesome, but I wish there was a reason to change more often. Maybe the player slowly goes insane in the mirror dimension, or that instead of double damage, enemies split into two every so often (so staying too long would result in an exponential increase in enemies). A extra feature ontop of the mirror dimension will make this pretty unique!

thanks! yeah, the initial purpose of this mirror thing was to dodge bullets from bosses (instead of just rolling), or activating platforms/disactivating walls. but there just wasnt enough time. maybe i should finish the initial idea?