Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Sent the merchant to fight, knight to mining and fire wizard to the forest, 10/10 :)

(+1)

Originally, I designed requirement stats as level thresholds for starting contracts. But later I thought players might want to improve different stats of each hero, so I allowed any card to start any contract.

Because of this, requirement stats were reworked into values that determine the success rate instead. For example, if a card exceeds the requirements, it achieves 100% success and may even earn bonus rewards. If the card gets injured, it can be treated through a hospital contract. However, while injured, its success rate is reduced.

Wow, very well thought and implemented. It's nice to see such details for a jam submission :)