Sent the merchant to fight, knight to mining and fire wizard to the forest, 10/10 :)
Viewing post in Mount and Idle jam comments
Originally, I designed requirement stats as level thresholds for starting contracts. But later I thought players might want to improve different stats of each hero, so I allowed any card to start any contract.
Because of this, requirement stats were reworked into values that determine the success rate instead. For example, if a card exceeds the requirements, it achieves 100% success and may even earn bonus rewards. If the card gets injured, it can be treated through a hospital contract. However, while injured, its success rate is reduced.