Cool Stride game! Is the bird 2D or 3D?
Asatte Games
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Then, you can add an additional check for controllers like: if action.gamepad == 0 or if action.gamepad == 1 etc.
Check out for more details: https://defold.com/manuals/input-gamepads/#multiple-gamepads
For smaller projects, there is not much point in using it as the built-in tilemap is good enough to create the levels.
For larger projects though, it is a lifesaver as you can use auto-tiling with it and can create large levels easily.
So, for a game-jam level game, I would (and did) use the built-in option. For a larger project, using Tiled can save a lot of time that would be spent on level creation
Yes, on the menu you can see a summary of their AI. Pink tries ambushing the player. Like player, enemies can also use the passage and teleport from right edge to the left one or vice versa. Sometimes pink hides there till player approaches and come out. While I did not tell her to do it, since it was fun I let it stay that way :)
Glad to be of help :)
And yes, I am thinking of making a video on the process and the jam. For the tutorial, I could make tutorial for separate games, but coding with this one was not the greatest.. Make it work was the main goal so it's a bit messy. Still, the tutorial on it could be possible if I refactor the code a bit.
Would you prefer a tutorial on this game or more tutorials on 3D?
I use script to move the player/monster around but all collisions are handled by the physics engine.
Steps to follow for easy collision implementation:
Set y gravity to 0 on game.project
Set collision type to dynamic
Make sure objects do not move too fast as this approach to the collision cannot handle collisions if they are too fast
If they have to go fast, select bullet option on the collision object so engine will be more careful with it









































