I will need to share a tutorial series on FPS game. Then, I am planning on adding an additional video on how to add mobile support (drag controlled movement etc.)
Asatte Games
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Actually, it's mostly reading the docs and then a lot of trial and error. Once I get the general idea on how to do something, I share a tutorial on it :)
Like you said, some things may be a bit too complicated to understand with only docs. At times like these, I simply skip the topic and return to it once I know Defold better and hoping this time I will get it
Hi and sorry for the late reply. I was not notified about it.
I reuploaded the tutorial with a simpler way so no need for baking anymore. I shared a simple Blender Script that will extract the textures and solid colors.
And, no. As this was a model I found online, I did not do the animations myself :)
Then, you can add an additional check for controllers like: if action.gamepad == 0 or if action.gamepad == 1 etc.
Check out for more details: https://defold.com/manuals/input-gamepads/#multiple-gamepads
For smaller projects, there is not much point in using it as the built-in tilemap is good enough to create the levels.
For larger projects though, it is a lifesaver as you can use auto-tiling with it and can create large levels easily.
So, for a game-jam level game, I would (and did) use the built-in option. For a larger project, using Tiled can save a lot of time that would be spent on level creation
Yes, on the menu you can see a summary of their AI. Pink tries ambushing the player. Like player, enemies can also use the passage and teleport from right edge to the left one or vice versa. Sometimes pink hides there till player approaches and come out. While I did not tell her to do it, since it was fun I let it stay that way :)













































