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I love how you used Ren'Py here! All the moving sprites and dynamic chat bubbles gave the story a lot of pizazz. I actually like that it was a linear story with a canon ending. I think if I had to make choices here, I would've gone bonkers trying to get the other endings or felt conflicted about the true ending.

I think the characters were fun. Trevor was my favorite. He just seemed to end up in the wackiest situations from the bully to the cat allergy, and he handled them all in true nerd fashion. The length of the story was perfect for my preference (I think it was close to an hour).

I liked Cynthia's struggle with her childlike fantasy and trying to push it into her past, but her dream ended up being useful after all. Personal preference, but I wish the big fight had been a 3-person effort, because I wanted to see some of Rose and Trevor's dynamic. Overall, it was a wholesome, nicely written story that displays a lot of creativity with the Ren'Py engine.

Yeah, Rose could have been more of an important character in the story, but she was your reasonable best friend who tried to reign the main character in. Even if she was offered to go along with them, she wouldn’t have gone along with them anyway because she isn’t dealing with that craziness. 😆

The speech bubbles are implemented into Ren’Py. So, that’s how I used them. However, in Reaching for the Sky, I made everything, including the speech bubbles, PNG images. This is because I wanted to move them dynamically across the screen, which I can only do with images. So, that one involved a lot of nifty animations.

My visual novel Mother has 27 different endings, no true ending, and no checkpoints to see which endings you’ve unlocked. So, that one will drive you crazy. 

Yet, other story games I’ve created like A Night Out, A Heart Undone, and Springtime Cafe all involve various choices, but it doesn’t take long to get to each ending, as each route is fairly short, and each of those do have a true ending. So, you might like those. 

They’re all visual novels with stories that I made up as I went along, and they revolve around conversations that can go in different directions.