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(1 edit)

Oh, yeah, nothing I know aside from compiling it on a Mac. Unity got alot worse over the last decade, and not making that leap about ten years ago was one of them.

I do play these games on a Mac, and I only have one it might run on. I have a G4 with 10.4; an Intel duo with 10.6 - they would be too old for unity’s compile; and my Intel i7 that retired just a couple years ago runs 10.12 I think and is too new. And so my M1 with Sonoma is just right out. I have a broken Intel duo that it might run on, but that was one where they’d tried to go with a plastic backplane and it cracked.

Sorry! I love how the game has developed, though. The rebalancing in the last web version actually made some choices alot harder - the healing cards and defbuff cleaners were quite cool. Although once you’re in another chapter you have too many cards to try to gather enough to change your combos to dragon burn, for instance.

But the web version should work on any mac at least, right?

Yes I see the problem with burn, I might add some burn cards earlier as well, so you can build it up a bit. Not sure though.

Yeah, poison has a similar problem.

Maybe a way to batch-remove cards like at the relics?

And yeah, I can also just play on my steam deck.

Yeah, we will see.

So the game runs good on steam deck? first time hearing it :)

I haven’t tried yet. But I’ve been fairly successful getting things to run, I’m currently playing restoration of aphrodisia on it ^-^