Does not open on MacOS 14 Sonoma
Crissa
Recent community posts
Oh, yeah, nothing I know aside from compiling it on a Mac. Unity got alot worse over the last decade, and not making that leap about ten years ago was one of them.
I do play these games on a Mac, and I only have one it might run on. I have a G4 with 10.4; an Intel duo with 10.6 - they would be too old for unity’s compile; and my Intel i7 that retired just a couple years ago runs 10.12 I think and is too new. And so my M1 with Sonoma is just right out. I have a broken Intel duo that it might run on, but that was one where they’d tried to go with a plastic backplane and it cracked.
Sorry! I love how the game has developed, though. The rebalancing in the last web version actually made some choices alot harder - the healing cards and defbuff cleaners were quite cool. Although once you’re in another chapter you have too many cards to try to gather enough to change your combos to dragon burn, for instance.
The difficulty can go right up against a cliff, when you lose adventurers. Too bad it’s so difficult just to let some time pass in-game, or to heal. It makes it kind of better to avoid any possibility of curses, just to forward the game a little, which… I kinda hate. I want to see them corrupted or win, not just get soft-locked by the same debuff popup over and over.
- –Is it intended for there not to be any male werewolf around the starting town or in the mine?– (Fixed in .28)
- The body size attribute doesn’t seem to be used by the small hole in the mine (I have size 1, 2, 3 party members; previously dwarf, though. (still present in .28)
- werewolf potion increases size?
Yeah, I can’t wait to see what you do with taming. And the new-ish temp TFs are great! I’d love to see ones which turn your crew into monsters or neutral critters ala final fantasy (frogs, etc) but they could also get longer ones so like, pack animals. Heck, a big enough bonus to carry capacity and I’d keep a pack critter in my party! (Or I suppose, breed them).
Anyhow, eager to see what’s in the next episode.
Yeah, this game has grown so far! I’d say the intro is a little too long, the steps to get into Suwa are herculean compared to anything afterwards. Some games would’ve ended after the effort to get to Suwa!
Definitely needs more display of the hidden settings (like size, sense abilities) and graphic changes that might be hard to see (color, cleanliness, bodypart size) and tell whether a modification will do anything or not.
Lastly… Time. If you’re tracking time for food, why not make days equal to one or two thousand food units? Right now you can wander so long in the woods with barely any time passing. Most games make time pass too quickly, but I’d say this is time passing too slowly.
It’s make the generations come into play faster, too.
Oh!
How about having a return to city ability instead as an item? It’s so easy to forget. Maybe the city hands you one, if you don’t have one, on arrival? I do like the Slimes Request basically pays for it, early game. But it’s alot of clicks that makes the game more difficult.
The one thing that’s missing from Etrian Odyssey I’d like here is notations on the maps! You have such complex maps it’s easy to get lost.
There’s alot of maps: Being able to see maps in the library! Trying to remember where things are gets complex.
There’s alot of enemies: Being able to look at enemies data cards in the library. Might even say which maps you’ve encountered them.
Cleanliness is kind of frustrating? I have trouble seeing the mess and figuring out how to clean it up… maybe a bath could be built? Some sort of status that shows what is and isn’t clean? Other ways to clean up, like at the water’s edge?
The new all attack/all guard is great!
…I still wish there was a default action or sequence for each character. Transformed characters always need to up to skill, click on skill; and they don’t use it on ‘all attack’. It would be nice if Alrunes used their roots, werewolves used double attack, etc, as their ‘attack’.
Repeat last turn would simplify some of the big monster fights.
Nothing happens!
I have been hitting my head against this all day.
But it seems that what’s happening is that when I update the game files, then it stops working. I’m guessing it’s some unfinished security setting in Steam, because if I delete the steam entry (and exit, reboot, go back to desktop, make a new game entry, reboot) - then it works.
What a pain! Not your fault, either.
What makes this more a pain is that [mv -u] and dolphin + overwrite older files wasn’t working because instead of overwriting files it was overwriting folders. So I had alot of false starts. Good ol’ [cp -R] worked fine.
I had it running on 4.58 and now I can’t seem to get it to work on Steam Deck.
I’m not getting any error messages, which is making this really hard to diagnose. What steps am I missing?
My old install doesn’t run, either. Did I lose some command line instructions? How do I know if I’m missing a file?
Argh.