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Thank you for your feedback!

The ranged attack was a late addition, and I guess it can be seen in how badly it interacts with the other mechanics. Honestly there's even a pretty massive bug where if you hit the enemy with your staff as part of the ranged attack animation, the enemy will be hit... suffering the same damage and knockback as the last used attack. So you could use the 3-attack combo, end with the most powerful attack, and then just keep pressing the ranged attack button up close to thwack enemies with an attack that's faster than any other attack of your character, but as powerful as your strongest attack - plus with a projectile that will most likely hit the enemy again. I noticed this only when playing on the last build, and I decided to keep it because the probability of including more destructive bugs when trying to fix that was pretty high.

I knew about the speed of the projectile, but never found it odd. I guess this is why feedback is important!

Overall thank you for your feedback. I'm glad you enjoyed the parts that you enjoyed. I'm overall pretty satisfied with the transformation sequence - I planned it to be simplistic so it wouldn't take too long to implement, but it ended up taking a lot longer than anticipated.