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(+6)

Definitely has a lot of potential, my only real complaint is that it seems too easy. Whether it's losing time on the clock or a limited health bar, there needs to be a consequence for taking hits, could make the penalty harsher if the player's on a console so they don't just try tanking everything to get the packages.

Other then that, solid project. I really like the look of this.

(+2)

Yeah; playing through it a bit more and getting some feedback, I definitely need to up the difficulty.  I'll probably try to update the movement code at first so the enemies try to prioritize locations closer to the player.  Afterwards, I got plans for things like stuns, slowing the player, grappling the player, and also shutting down/short-circuiting the consoles.
Thank you for your feedback! Glad you enjoyed it!