Lots of fun; like a kinky version of 'Please don't touch anything'. Nice little animations and I enjoy all the buttons (and the labels when you turn out the lights.)
Very awesome; I hope to see more of it, you've got a strong base here!
I don't think I've ever seen a nsfw version of 'Red Light Green Light' but this was unique and fun!
It's simple so far but I think you could definitely add more; traps to slow you down, character reactions to things occurring in the game, etc. But I feel like you got a solid base here and I enjoyed it!
Okay, the prologue had me rolling; absolute best intro I've seen in a long time.
This was fun and charming! It took me a few minutes to figure out how to attack/defend/heal and all that, but it was so easy to restart that it didn't really feel rough figuring it out through trial and error. The character art is fantastic, and I managed to get the warrior to turn in to the dragon/demon warrior, which I quite liked. The music was also a thorough jam!
Might not hurt to adjust the angle of view on the dice a bit; there were a few rounds that I thought I had the dice showing a specific result, only for it to be that a side was showing more clearly than the top. (This seemed to happen moreso near the sides of the dice tray.)
Also, it seemed like it was entirely possible to abuse re-rolls by using the 'unstuck' command in the menu.
Overall, cute as heck and I enjoyed it a lot! I hope you do more with this!
I love a good puzzle game, and this was a lot of fun! I think I was trying to look for pictures in the nonograms after stage 2 due to thinking you were going for a picture of a breast on it.
The music was quite catchy, and you got a good base for something more here!
Other than aligning the columns and rows with the puzzle tiles a bit better, and putting a grid on it to see the individual boxes, the only thing I can think of is maybe have the grid dissolve to show the image underneath? The images were a fun reward for solving the puzzle, but having them float down felt a little disjointed from the nonogram itself.
Not sure that I've seen many educational adult games, so this was kind of neat!
I do think some of the menu buttons (Like skip, next, etc) were a bit small and easy to miss. Also bringing up the menu via right click is handy, but it interrupts the flow of things if you accidentally click it. Otherwise, the only thing I would personally changes is some of the names of the main gameplay options. "Take a crash course" feels like it should have been the 'Study' option, where you learn the information to start out. And I think the option of being asked questions for score could be labeled 'Pop Quiz' or something to let players know that's where they're being 'graded.'
Overall though, very unique concept and well done!
Thank you!
I definitely have some ideas to up the difficulty. Things kinda ended up being an easy stroll to get the five packages, and I've got some ideas on how to make that better when I put some more work into this. Definitely shutting down terminals/tentacles gooping them up is something on the list. Possibly also having area of effect tentacles spawn that just shut down sections of the map, forcing the player to move.
I also have some plans for tentacles to spawn on ceiling areas, which would hopefully help with projectiles having a clearer shot at the player.
Thank you for playing and for your comment/review!
Well, I think I may have a name for the character now. XD
Definitely the difficulty level was the big thing everyone said needed work, and I don't feel like there's anything mean about what you said. I kinda veered it towards 'breezy walk in the park' difficulty for testing and then didn't adjust/balance for the final upload. I do have some good ideas on how to adjust things and make it a bit rougher to get all five packages. Definitely having consoles shut down/get gooped up is an option I'm going to look into. As well as better movement for the tentacles to make them a bit more aggressive towards the player.
Thank you for playing, and for your comment/review!
Thank you!
I definitely have some ideas for better spawning/movement for the tentacles to make them a bit more dangerous/bothersome to the player. As well as a few other things since difficulty was honestly a bit too easy. But I am glad you liked the graphics and the music!
Thank you for playing and your review/comment!
Thank you!
Difficulty was the point I think most people felt was lacking, but I do have some ideas for how to make it better in the future. And I'm glad you liked the music! I'm going to try to add more too it/make a few variations so it's not quite so repetitive.
Thank you for playing and for your comment/review!
Thank you! I definitely would like to add more to this, in both terms of lewdness and difficulty!
I definitely have some plans for animated rewards scenes based on how many packages are collected, and I've got a few ideas for upping the difficulty too. I'll probably work on the difficulty first, since that seems to be the major portion that most people feel it's lacking currently. But that also might mean a gooped up or grappled animation too, something that could slow the player down.
Thank you for playing and for your comment/review!
Thank you! Getting to do fun stuff with the character was probably the best part, and it's great that she's so well received! Hopefully I can keep pushing that in future updates, because I would like to take this idea a bit further.
Difficulty does seem to be the main point where the problem lies; currently it's a bit of a walk in the park unless the tentacles randomly spawn nearby, and even then it's only so much of a problem. I definitely have some ideas on how to make it a little more hectic in the future!
Thanks for the comment and playing my game!
Yeah; playing through it a bit more and getting some feedback, I definitely need to up the difficulty. I'll probably try to update the movement code at first so the enemies try to prioritize locations closer to the player. Afterwards, I got plans for things like stuns, slowing the player, grappling the player, and also shutting down/short-circuiting the consoles.
Thank you for your feedback! Glad you enjoyed it!
This was a fun game! I found myself leaning into the screen a few time to try and grab the right items. XD For some reason, I feel like maybe switching the run and jump button might make the gameplay more comfortable, or maybe just having a 'run toggle' to move faster so I only have to worry about jumping. Also, the color of the X marks kinda blended in with the forest a bit; maybe a bit more contrast in the sprite would help. Loved that the character changed and got more smug as the score went up, and of course breast expansion is always good. I hope you keep up with this one, it's got good potential!
I did run into a problem where I felt like the timer between 'Push button' and 'move veggies into position' was too long and I kept messing up as well; glad to know it wasn't just me! And I do wish I'd had time to do a bar-style timer where it was bigger and easier to see so it wasn't quite so focus intensive as a text base timer. Thank you for the review and glad you enjoyed it!