Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!
So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.
I'm going to be honest: Very few things in this made sense to me and, for most of the time, I had no idea what was going on.
For starters, where's the player's health? I'm clearly taking damage from enemies but I don't know how much health I have at any given time. As such, I never know if I should be playing defensively or if I'm free to go ham.
Next, at no point did I understand how I was supposed to proceed to each additional area. In fact, the few first areas it seemed like I didn't make progress until I died. I had assumed it was based on killing a certain number of enemies in each area, but if that was the case then either the whole system was bugged or some areas, like the very first one, had way higher demands for kill count than other areas did.
Third, I don't understand why the Juice Bar fills up to past the bar's limit. Is there a reason for this? Better yet, why does it go from such small fill-ups to some giant ones? I feel like it should be more consistent. Also, part of the bar is always blinking out of existence.
Then there's the fact that some enemies can be clipped into walls, making them non-threats. This is most easily done on the demon guys, but I feel like I also saw the hammer guys get clipped in.
I also regularly found myself getting caught on invisible walls, likely from enemies that hadn't properly despawned. Something to watch out for, as that sort of a bug can cost the player and can lead to frustration.
Lastly, I'm just not a fan of the whole purple path puzzle thing. It's obvious to me that the purple blocks are 100% random in how they're placed, without any sort of pattern for the player to discern to get through. However, this is absolutely the sort of thing you'd want to make a pattern to the player has a chance of actually getting through thanks to their own ability rather than through blind luck. There are all sorts of ways to do something like this and have a recognizable pattern to it, so it's up to you to find what you like the most.