Hey!
Thanks for the feedback!
As for your questions and insights:
1. If you mean the trees in the treeline, I faced a lot of clipping in those when I put them more in-line, but I'll see what can be done.
2. VHS sounds are always harsh if the tapes are distorted. This decision was definitely influenced by my old DAEWOO VHS that barely works, so I had a nice comparison :D
3. Yes, GUI will be kept the way it is.
4. Slippery movement in the free roam sections was actually fixed in the today's update. This shouldn't be a problem anymore.
5. Yep, "The Last Stand" was one of the inspirations for the game. I played it a lot with my father back when we've got our first connection to the internet. Awesome that you've noticed it. It's hard to find someone who still remembers that title :D
6. There's are going to be a few more items and one more gun in-game in terms of story progression. I thought about extra guy helping out, but this time I think I'll pass. Maybe it's an idea for the future.
7. You're right about the weird loading times. The game loads instantly, but FMVs have a few fake loading screens (2-4 seconds) to build up tension in a few places.
8. Well, as for the meta aspect of the game, dual narrative is a big part of the full story. Whatever happens in a dev's world, impacts the survivor in-game.
9. As for the timer, you don't have look at it constantly. The music will give you a few cues as to when you're close to surviving.
Thanks again for giving the game a chance!
Have a good one,
PB
Viewing post in One Rotten Oath (Demo) jam comments
1: I thought the trees didn't have the splotchy-pastel thing you have going for characters, but I think that's incorrect on reviewing the footage again? I liked how the forests and backgrounds looked in the cutscenes. [E.G. 1:27:19 or 1:09:49]
2 : I just think the edge / loudness should be reduced, it felt very loud compared to others sound. (I get headaches very easily and stuff like that easily do so.)
4 : Good to hear
8 : I didn't catch that , that was supposed to be part of the overall narrative. I thought it was you kind of showing anyone that naysayed you that they were wrong and that your project [this game] would be viable or worth doing.