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  • Youtube Timestamped Link
  • Graphics : Not my cuppa tea, but it's stylized and relatively consistent.
    • The trees and the fence might want to be redone to be more inline?
  • Music / Sfx : Generally no complaints on either except for the 'live action' cutaways of yourself talking to [someone] , the VHS sound is extremely harsh on the ears.
  • GUI : Fine , I assume a lot of this is stylized and is gonna be kept the way it is.
  • Gameplay :
    • The movement is extremely slippery , like our dude's on ice and covered in oil.
    • The segments involving the rifle and walking around are much weaker/less enjoyable (and kind of jank) than the revolver segments.
      • The revolver segments remind me of a few old flash games, and is a little bit like a first person "Last Stand".
      • I'm not sure how "gamey" you're trying to make this, but wouldn't mind some upgrades or options, different guns, maybe an extra guy to help you shoot some zamboes.
  • Notes :
    • Unsure if it was an intentional thing or what but the game has a strangely long loading time?
    • I imagine the cutaways about [you] talking about the game and trying to find people interested in it are not going to be in the full thing, it kind of takes away from the 'game'. [Is this going to be a "Developer Commentary" / Bonus option for new game +?]
    • I never played your other game(s) so I'm unsure how much is your 'style' and is intentional vs 'needing' / wanting feedback on.
    • The timer in the top right is VERY hard to pay attention to when everything else is going on, and I didn't even notice it being a thing until I got the revolver and felt like I had more time to relax/look around.

Overall I'm a little mixed on this one, but I am curious how this will end up and wouldn't mind checking out the full-release.

Hey!
Thanks for the feedback!

As for your questions and insights:

1. If you   mean the trees in the treeline, I faced a lot of clipping in those when I put them more in-line, but I'll see what can be done.

2. VHS sounds are always harsh if the tapes are distorted. This decision was definitely influenced by my old DAEWOO VHS that barely works, so I had a nice comparison :D

3. Yes, GUI will be kept the way it is.

4. Slippery movement in the free roam sections was actually fixed in the today's update. This shouldn't be a problem anymore.

5. Yep, "The Last Stand" was one of the inspirations for the game. I played it a lot with my father back when we've got our first connection to the internet.  Awesome that you've noticed it.  It's hard to find someone who still remembers that title :D

6. There's are going to be a few more items and one more gun in-game in terms of story progression. I thought about extra guy helping out, but this time I think I'll pass. Maybe it's an idea for the future.

7. You're right about the weird loading times. The game  loads instantly, but FMVs have a few fake loading screens (2-4 seconds) to build up tension in a few places. 

8. Well, as for the meta aspect of the game, dual narrative is a big part of the full story. Whatever happens in a dev's world, impacts the survivor in-game.

9. As for the timer, you don't have look at it constantly. The music will give you a few cues as to when you're close to surviving.

Thanks again for giving the game a chance!

Have a good one,
PB

1: I thought the trees didn't have the splotchy-pastel thing you have going for characters, but I think that's incorrect on reviewing the footage again?  I liked how the forests and backgrounds looked in the cutscenes. [E.G. 1:27:19 or 1:09:49]

2 : I just think the edge / loudness should be reduced, it felt very loud compared to others sound. (I get headaches very easily and stuff like that easily do so.)

4 : Good to hear

8 : I didn't catch that , that was supposed to be part of the overall narrative. I thought it was you kind of showing anyone that naysayed you that they were wrong and that your project [this game] would be viable or worth doing.