Thanks for trying it out!
The code for the last game was a big mess. It started as a super rushed week long jam game and we just kept duct taping things on. We just decided to start over from scratch and remake things (hopefully) better instead of trying to refactor it all.
Adding new things and changing the physics is a lot easier now, and stuff is less interconnected so we can do things like different levels without everything breaking. The end goal is to make it into more of an adventure game where you traverse through a map view of a kingdom and randomly encounter things like merchant caravans or raiders which pull you into an actual scene where you control the character, kind of like mount&blade.
Can I ask some details about how you played with the changed combat?
How often were you using the left and right click abilities? It feels super slow and unsatisfying like the last game if you don't use the left click basically every time you swing, but I'm not sure how to communicate this to the player. Maybe it should just be automatic?
Did you find any new weapons, and did they feel like they had different play styles? You can open the console with ~ and type "give longbow" etc to spawn weapons if you're interested (Broadsword, Longbow, Halberd, Quarterstaff, Earth_Staff). Some have different left and right click abilities
Thanks for your time!