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(1 edit) (+1)

I played a bit. It seems to be very similar to your previous game (which I also recall testing), both in positive and negative sides.

I did notice lack of shop and bigger arena, but why not improve the existing game?

Thanks for trying it out!

The code for the last game was a big mess. It started as a super rushed week long jam game and we just kept duct taping things on. We just decided to start over from scratch and remake things (hopefully) better instead of trying to refactor it all. 

Adding new things and changing the physics is a lot easier now, and stuff is less interconnected so we can do things like different levels without everything breaking. The end goal is to make it into more of an adventure game where you traverse through a map view of a kingdom and randomly encounter things like merchant caravans or raiders which pull you into an actual scene where you control the character, kind of like mount&blade.

Can I ask some details about how you played with the changed combat? 

How often were you using the left and right click abilities? It feels super slow and unsatisfying like the last game if you don't use the left click basically every time you swing, but I'm not sure how to communicate this to the player. Maybe it should just be automatic?

Did you find any new weapons, and did they feel like they had different play styles? You can open the console with ~ and type "give longbow" etc to spawn weapons if you're interested (Broadsword, Longbow, Halberd, Quarterstaff, Earth_Staff). Some have different left and right click abilities

Thanks for your time!

(+1)

How often were you using the left and right click abilities?

In general I find the current weapon system confusing (or maybe just buggy?) Left-clicking sometimes work and sometimes does not, and I did not manage to reliably reproduce the reason.

I also did not find significant difference between left and right-clicking – both seem to spend “power” meter and then strike with white “slash”, so after trying it few times I just used left-click for simplicity.

I suggest to make hero attacks mostly automatic, with clicking reserved either for “timed” blocks / attacks (e.g. significantly increase damage for next few “frames” with a few seconds of recharge, so player has to click precisely at the moment of connection, or something like that)

Or maybe make clicking mechanics different for different weapons.

Did you find any new weapons

I did find some polearm-type thingy (Halberd?), which allowed me to one-hit every enemy. It was all good until I found some large enemy (boss?) which one-hit me.

I also found some other items but not exactly sure if they did work (For example, chicken promised to increase my blade damage by 25%, but I did not see difference in damage numbers after equipping it)

This is exactly what I was looking for, much appreciated. I'll have to try some changes