Thank you very much for nice feedback! I got the 3D graphics by raycasting so basically there is a 2D level model that is hid and a 2D player hitbox that is also hid the player hitbox scans from the position it is to the direction it is heading and the area it scans is based on the FOV. When moving it moves the 2D player sprite and if it touches a wall of the level it stops or slides. The raycasting works with the pen extension and there is a resolution changer in settings that sets the pen size and scan area amount so it can run faster with lower resolution. I used also a screen scanner with color values to a list for textures and I made the textures with a complex method that would be too long to tell. Would you mind leaving a review? It would help very much! Thank you :D
Thanks for sharing this, I appreciate it. As for the notes, I have a few that might be helpful:
1 - If you're working with the Scratch engine, I recommend trying TurboWarp or PenguinMod; you'll love them a lot. These sites also have several Scratch plugins that make work easier, such as the 3D View plugin. You can also create your own plugin using artificial intelligence by programming JavaScript code that's a Scratch plugin.
2 - My RoboFoxStudios team extends its warmest regards. We've never seen a developer develop a "real" 3D game using Scratch.
3 - We also work with the Scratch engine, and if you need any help, you can contact me on Facebook or email. Of course, help is free.
Links:
https://www.facebook.com/profile.php?id=61565984422485&locale=ar_AR