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(+1)

Thanks for playing and for the feedback!

I realize these are probably the first few levels but I found the game pretty easy even without the lifesteal upgrades (which made several parts trivial)

Balance is going to be a challenge. Some people tell me the game is too hard and other tell me the game is too easy apart from the bossfights. I think it comes down to experience with FPS games and using mutations well. Either way I think it's better if the game starts a bit too easy and gets challenging later on. 

I like Rag conceptually but wish he had a bit more personality

Noted, poor Rags was made in a day so he didn't have a ton of care put into him. He's meant to be a sidekick of sorts because I didn't want the player to feel like they're just a henchman, I might make the crew larger down the line if I want different characters for different roles.

some textures clash with eachother and the game overall looks a bit washed out to me. I honestly dont mind but it could put some people off

This will also be a challenge. I'm learning texturing as I go so some textures are different because I'm experimenting with things. I'll be sure to settle on a style and standardize existing textures before I can start churning out content. 

but the boat still doesnt feel very tied in with the main gameplay

Yeah, it's a level design issue, redoing the first level to be more boat-centric will be a priority. I could ditch the boat entirely for some levels though so the player doesn't have to go back for the boat after finishing them.

I think its neat. I would buy this game on Steam.

I am planning to put this on steam when I'm done so I'll do my best.
Thanks again for the comment, much appreciated!