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(1 edit)

I last played this several DD's ago back when the main enemies were all just sprites. This has now ascended to absolute kino and I had a lot of fun playing it.

  • i still love the idea of a boating boomer shooter. The boat controls are good and its really smooth to get on/off the boat
  • the guns feel good and powerful. The grenade launcher should 1 shot mooks in my opinion. the SMG fire-rate is crazy high which i love
  • some of the gun viewmodels look a bit strange (double barrel, speargun look 10 feet long)
  • the  levels are really well designed in my opinion. The ambush with the handstand guys got me good and the construction site was fun as fuck
  • taking the boat through the little caves was fun, but in one in the chieftan level i managed to clip thru the ceiling by getting on the HMG
  • the enemy AI is pretty fun to fight! I like how they come at you in droves too
  • I realize these are probably the first few levels but I found the game pretty easy even without the lifesteal upgrades (which made several parts trivial)
  • the boss fight was chaotic but fun and was really impressive to me. definitely the hardest part of the demo and i went through all 5 medkits to survive
  • the flesh wings were great for getting back to the boat
  • I like Rag conceptually but wish he had a bit more personality. I'd like him more if he actually felt like a gruff boat captain. as is he is kind of a nothing burger
  • I think you should play up the mystery of what is at the heart of the island and have it be a crazy reveal. im thinking of the ending of DUSK and how cool the last few levels were
  • some textures clash with eachother and the game overall looks a bit washed out to me. I honestly dont mind but it could put some people off
  • The HMG is a great addition, but the boat still doesnt feel very tied in with the main gameplay
  • I also encountered the issue where my framerate slowed to a crawl for a few seconds when i got the boat close to shore at a weird angle

I think its neat. I would buy this game on Steam.

Keep up the good work!

(+1)

Thanks for playing and for the feedback!

I realize these are probably the first few levels but I found the game pretty easy even without the lifesteal upgrades (which made several parts trivial)

Balance is going to be a challenge. Some people tell me the game is too hard and other tell me the game is too easy apart from the bossfights. I think it comes down to experience with FPS games and using mutations well. Either way I think it's better if the game starts a bit too easy and gets challenging later on. 

I like Rag conceptually but wish he had a bit more personality

Noted, poor Rags was made in a day so he didn't have a ton of care put into him. He's meant to be a sidekick of sorts because I didn't want the player to feel like they're just a henchman, I might make the crew larger down the line if I want different characters for different roles.

some textures clash with eachother and the game overall looks a bit washed out to me. I honestly dont mind but it could put some people off

This will also be a challenge. I'm learning texturing as I go so some textures are different because I'm experimenting with things. I'll be sure to settle on a style and standardize existing textures before I can start churning out content. 

but the boat still doesnt feel very tied in with the main gameplay

Yeah, it's a level design issue, redoing the first level to be more boat-centric will be a priority. I could ditch the boat entirely for some levels though so the player doesn't have to go back for the boat after finishing them.

I think its neat. I would buy this game on Steam.

I am planning to put this on steam when I'm done so I'll do my best.
Thanks again for the comment, much appreciated!