I tried to run this on my Debian 12 system. It puts up a window with what looks like the game, but then exits, and emits the following warnings and errors:
SCRIPT ERROR: Parse Error: Preload file "res://src/element/tile/Ghost2/Ghost2.tscn" does not exist. at: GDScript::reload (res://src/element/tile/ghost2/ghost2.gd:8) SCRIPT ERROR: Compile Error: Failed to compile depended scripts. at: GDScript::reload (res://src/element/board/board.gd:0) SCRIPT ERROR: Compile Error: Failed to compile depended scripts. at: GDScript::reload (res://src/element/tile/tile.gd:0) SCRIPT ERROR: Compile Error: Failed to compile depended scripts. at: GDScript::reload (res://src/element/tile/block.gd:0) SCRIPT ERROR: Compile Error: Failed to compile depended scripts. at: GDScript::reload (res://src/element/tile/mob.gd:0) SCRIPT ERROR: Compile Error: Failed to compile depended scripts. at: GDScript::reload (res://src/element/tile/player/player.gd:0) SCRIPT ERROR: Compile Error: Failed to compile depended scripts. at: GDScript::reload (res://src/element/player_board/player_board.gd:0) SCRIPT ERROR: Compile Error: Failed to compile depended scripts. at: GDScript::reload (res://src/autoload/game.gd:0) ERROR: Failed to load script "res://src/autoload/game.gd" with error "Compilation failed". at: load (modules/gdscript/gdscript.cpp:3026) ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2526) ERROR: VK_EXT_device_fault not available. at: on_device_lost (drivers/vulkan/rendering_device_driver_vulkan.cpp:5456) ERROR: Vulkan device was lost. at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2727) Illegal instruction