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zugz

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A member registered Jul 19, 2014 · View creator page →

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Thanks. It still fails for me when run normally, now with

ERROR: GENERAL - Message Id Number: 0 | Message Id Name: ../src/intel/vulkan/anv_device.c:3831
    GPU hung on one of our command buffers (VK_ERROR_DEVICE_LOST)
    Objects - 1
        Object[0] - VK_OBJECT_TYPE_DEVICE, Handle 97577680
   at: _debug_messenger_callback (drivers/vulkan/rendering_context_driver_vulkan.cpp:642)
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
   at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2526)
but it does run successfully with `--rendering-driver opengl3` (albeit with many warnings).

I tried to run this on my Debian 12 system. It puts up a window with what looks like the game, but then exits, and emits the following warnings and errors:

SCRIPT ERROR: Parse Error: Preload file "res://src/element/tile/Ghost2/Ghost2.tscn" does not exist.
          at: GDScript::reload (res://src/element/tile/ghost2/ghost2.gd:8)
SCRIPT ERROR: Compile Error: Failed to compile depended scripts.
          at: GDScript::reload (res://src/element/board/board.gd:0)
SCRIPT ERROR: Compile Error: Failed to compile depended scripts.
          at: GDScript::reload (res://src/element/tile/tile.gd:0)
SCRIPT ERROR: Compile Error: Failed to compile depended scripts.
          at: GDScript::reload (res://src/element/tile/block.gd:0)
SCRIPT ERROR: Compile Error: Failed to compile depended scripts.
          at: GDScript::reload (res://src/element/tile/mob.gd:0)
SCRIPT ERROR: Compile Error: Failed to compile depended scripts.
          at: GDScript::reload (res://src/element/tile/player/player.gd:0)
SCRIPT ERROR: Compile Error: Failed to compile depended scripts.
          at: GDScript::reload (res://src/element/player_board/player_board.gd:0)
SCRIPT ERROR: Compile Error: Failed to compile depended scripts.
          at: GDScript::reload (res://src/autoload/game.gd:0)
ERROR: Failed to load script "res://src/autoload/game.gd" with error "Compilation failed".
   at: load (modules/gdscript/gdscript.cpp:3026)
ERROR: Condition "err != VK_SUCCESS" is true. Returning: FAILED
   at: fence_wait (drivers/vulkan/rendering_device_driver_vulkan.cpp:2526)
ERROR: VK_EXT_device_fault not available.
   at: on_device_lost (drivers/vulkan/rendering_device_driver_vulkan.cpp:5456)
ERROR: Vulkan device was lost.
   at: command_queue_execute_and_present (drivers/vulkan/rendering_device_driver_vulkan.cpp:2727)
Illegal instruction

(1 edit)

Oh well. Thanks.

EDIT: I returned to trying wine, and had success with 

https://git.usebox.net/cross-compile-hs-wine/about/

Dependencies with configure scripts are annoying, though.

Nice. Solid game. I recommend having undo skip past no-op moves. Did you manage to cross-compile for windows on linux? If so, I'd be very interested to know how you managed. I used to be able to do it via wine, but my attempts at that in the last decade or so have failed utterly, while compiling a cross-compiling GHC seems difficult (and only the first problem).