This game is incredibly beautiful! It’s amazing to see the visual style you pulled off here, especially with such strict shape limitations. Even though the menu was a bit simple, the in-game visuals are more than impressive enough to make up for it.
I really liked the core concept of your game — it’s super creative to make space more limited by using the bodies of the enemies. At first, I thought I might get confused when I couldn’t move through defeated enemies, but once I started playing, I saw that the contrast was clear enough not to be frustrating. Great job on that!
Having a scoreboard with player names adds a really nice replay factor — and I’d even say it encourages healthy competition. I’m not usually that competitive myself, but I still found myself trying to beat the top scores haha (unfortunately, I didn’t manage to).
The gameplay variety is great, and the unique traits you gave to each planet really help keep the experience engaging. Overall, this is truly a well-done piece of work.
Even though I found the difficulty to be a bit high, I still had a lot of fun. Maybe adding a slightly longer delay between enemy waves could help ease that difficulty a bit. I’m not sure if that fits your vision, since the focus seems to be on fast-paced action — but having even a short moment to reorganize the enemy bodies could open the door for more strategic decisions and make the game feel just a bit fairer.
I saw that you’re planning to expand the project further, right? I’m excited to see what’s next, because this is a really strong concept. Congrats on the game — I wish you success in its development, and good luck in the jam!
Before wrapping up, one last thing: it might be a good idea to be cautious with the game’s intense colors. Offering an option for different color palettes could be a great addition, as some players are quite sensitive to strong visual effects.