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This game is incredibly beautiful! It’s amazing to see the visual style you pulled off here, especially with such strict shape limitations. Even though the menu was a bit simple, the in-game visuals are more than impressive enough to make up for it.

I really liked the core concept of your game — it’s super creative to make space more limited by using the bodies of the enemies. At first, I thought I might get confused when I couldn’t move through defeated enemies, but once I started playing, I saw that the contrast was clear enough not to be frustrating. Great job on that!

Having a scoreboard with player names adds a really nice replay factor — and I’d even say it encourages healthy competition. I’m not usually that competitive myself, but I still found myself trying to beat the top scores haha (unfortunately, I didn’t manage to).

The gameplay variety is great, and the unique traits you gave to each planet really help keep the experience engaging. Overall, this is truly a well-done piece of work.

Even though I found the difficulty to be a bit high, I still had a lot of fun. Maybe adding a slightly longer delay between enemy waves could help ease that difficulty a bit. I’m not sure if that fits your vision, since the focus seems to be on fast-paced action — but having even a short moment to reorganize the enemy bodies could open the door for more strategic decisions and make the game feel just a bit fairer.

I saw that you’re planning to expand the project further, right? I’m excited to see what’s next, because this is a really strong concept. Congrats on the game — I wish you success in its development, and good luck in the jam!

Before wrapping up, one last thing: it might be a good idea to be cautious with the game’s intense colors. Offering an option for different color palettes could be a great addition, as some players are quite sensitive to strong visual effects.

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Definitely we have a couple ideas to take this further after the jam, maybe including a few extra shapes as well :)

There was a comment about the particle effects being a little intrusive and maybe adding an option to tune down the colors or camera shake would be another accessibility option. I found myself checking the “Reduced motion” option in Balatro as well a couple times.