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I remember seeing one of your games in a past jam — you’re really good at making puzzles! They’re always interesting, fun, and challenging all at once. It’s clear you’ve got a real talent for making players' brains melt in the best way haha.

First off, I’ve got to say I’m genuinely impressed by how many levels your game has... That’s no joke — you managed to pack in a lot of content here. Your ability to reuse the same mechanics and elements to create new levels was excellent, since it never felt repetitive.

I have to confess something... I cheated a little, sorry! I skipped a few levels to try out the different difficulties, and I made an interesting discovery: I’m really bad at puzzle games. I felt like my brain just wasn’t working — but, surprisingly, I actually managed to solve the ultra-mega-super-hard final puzzle. On the difficulty right before that one, though, it felt like the game almost gave me a free pass to move on — like, “Alright, you tried... just go.”

Adding level hints was a great decision — and what makes it even better is how you implemented them: you give the answer without giving the answer. It still makes the player think, even when they know a specific color is supposed to go in a certain position.

You made really smart use of the shape limitation — going with all circles was a solid idea. The space limitation is also clearly present and well-used, since it plays a key role throughout the gameplay. The sound effects also added a lot to the game’s friendly vibe, so I’d say everything worked together really harmoniously.

Honestly, I don’t really have anything to complain about. I’d just say that, while adding tons of levels is impressive and adds value, you should be a bit careful about overextending the length — even in great games, some players might start to feel a bit bored and mistakenly blame it on the mechanics or design, when it’s really just fatigue from the sheer number of levels.

Congrats on the game — it’s genuinely fun, and your puzzles are fantastic. Keep up the great work, and best of luck in the jam!

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Thank you so much for the detailed feedback!

Regarding the level amount... I actually wanted exactly what you did: Skipping levels to try different difficulties :D For a puzzle like that I always think that one never needs to play everything because game play and mechanic is not changing out of a sudden and levels can be freely chosen. But I know now, that this amount of levels still is a bit too much for a jam and I will keep it shorter the next times :)
Many thanks again!