This was fun! If i had to offer one bit of constructive criticism, it would probably be to try and avoid spawning the player in a death scenario, where they are likely to get shot over and over again when they respawn. Luckily you made the respawn time instant (which is very good!) but it still can feel like the best option is just to brute force the room when you are starting off in danger, as opposed to planning out a route carefully.
Aside from that, I absolutely loved the visuals and the amount of effort put into them. Having a story like that with so many panels is not an easy feat in such a short amount of time. You should be proud!
Very well done all around, this was fun to play and I can proudly say I beat it!