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(+1)

Ty for playing!

Originally we would add 2 mehanics: the between waves risk that was implemented, and another one to "cook" one of your weapons having then unavailable for you until next level. we had to cut the cooking mechanic for time constraints but the risk mechanic makes your enemies faster and spawn more often but you get a slight buff on XP per enemy.

Thanks for the explanation! The cook mechanic sounds really interesting so I hope you guys implement it after the jam is over C: