Found a bug in the web version:
- If you try to interact with someone and turn away from them quickly (not 100% sure on the order), the game crashes. The error in the browser console says:
Uncaught RuntimeError: null function or function signature mismatch at Passenger_ShowSpeechBubble_mB6AC16499C86E93F17B0BB4BBA7DCA3ED5DFBB98 (Builds.wasm.br:0xd8e74) at PlayerController_Response_PleaseLeave_m3E185E841828416F0433C8B0F4EA20FE83DF9045 (Builds.wasm.br:0x8b58c1) at PlayerController_PlayerDialogue_CommandGiven_m412838803F7A868C62A152C07BCE63847DC03544 (Builds.wasm.br:0xfde256) at XRDisplaySubsystem_InvokeDisplayFocusChanged_m57036DB43BB9F6BF12AADC268AC47D190378BE56 (Builds.wasm.br:0x3eb330) at ResponseButton_Button_OnClick_mE88354EB01253ABFFBEDF027D2493623AD0747EB (Builds.wasm.br:0xf355cf) at InvokableCall_Invoke_m6F4828FD2B3E3BBB7AA6EECC2C37FB08538363F4 (Builds.wasm.br:0xa5400) at UnityEvent_Invoke_mFBF80D59B03C30C5FE6A06F897D954ACADE061D2 (Builds.wasm.br:0x21120b) at Button_Press_mEF76F32CD5C01C1D8B00B80BDFC0C6CEEEF2C993 (Builds.wasm.br:0x52d957) at Button_OnSubmit_m700E3D529DEE2FB6214BD698C61A3C7CDA08F0A8 (Builds.wasm.br:0x1335d9d) at InterfaceActionInvoker1<identity_t382aeddf15e6ece540a5a2f4ec722c9e91d89f02*>::Invoke(html-classic.itch.zone/html/14549151/Builds/unsigned short, Il2CppClass*, Il2CppObject*, Identity_t382AEDDF15E6ECE540A5A2F4EC722C9E91D89F02*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at ExecuteEvents_Execute_m6CE7DBF76F4858C3014295BB2EBBAD768EF5992E (Builds.wasm.br:0x11b95a0) at KeyGeneratedEventHandler_Invoke_mD73F8C7BC0305037EC520C3F4AF3DE74E5481DDA_OpenInst(html-classic.itch.zone/html/14549151/Builds/KeyGeneratedEventHandler_t5EDD824AAD4D47A4C32E693596793AB83DB84107*, Il2CppObject*, EventArgs_t37273F03EAC87217701DD431B190FBD84AD7C377*, MethodInfo const*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at KeyGeneratedEventHandler_Invoke_mD73F8C7BC0305037EC520C3F4AF3DE74E5481DDA (Builds.wasm.br:0x86163) at dynCall_viiii (Builds.wasm.br:0xc92dd9) at invoke_viiii (Builds.framework.js.br:3:389295) at ExecuteEvents_Execute_TisRuntimeObject_mDC4455B743BE4A6BA46DD741D0E0AB150FF1209A_gshared (Builds.wasm.br:0x9c2328) at ExecuteEvents_Execute_TisIDeselectHandler_t1DAC043FE4AC6C9BD4E0128AD5CAC1C84F4AF661_mF5887E085CDF21C7E46BCDEDDFAE8DAB8D6B2308(html-classic.itch.zone/html/14549151/Builds/GameObject_t76FEDD663AB33C991A9C9A23129337651094216F*, BaseEventData_tE03A848325C0AE8E76C6CA15FD86395EBF83364F*, EventFunction_1_t761440E218DEDDDF4267213CA0E8B1C52C858690*, MethodInfo const*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at StandaloneInputModule_SendSubmitEventToSelectedObject_m7121ACC09ABA46FF5CDDEAE7B26507BE06A2953F (Builds.wasm.br:0x7f3fd4) at StandaloneInputModule_Process_mBD949CC45BBCAB5A0FAF5E24F3BB4C3B22FF3E81 (Builds.wasm.br:0xe783ac) at EventSystem_Update_m9D0AC1A7236F0DA1CCA0A8FFE0D8D33D960D433C (Builds.wasm.br:0x11bbc07) at RuntimeInvoker_TrueVoid_t4861ACF8F4594C3437BB48B6E56783494B843915(html-classic.itch.zone/html/14549151/Builds/void (*)(), MethodInfo const*, void*, void**, void*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at il2cpp::vm::Runtime::InvokeWithThrow(html-classic.itch.zone/html/14549151/Builds/MethodInfo const*, void*, void**) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at dynCall_iiii (Builds.wasm.br:0xc93d68) at invoke_iiii (Builds.framework.js.br:3:389126) at il2cpp::vm::Runtime::Invoke(html-classic.itch.zone/html/14549151/Builds/MethodInfo const*, void*, void**, Il2CppException**) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at il2cpp_runtime_invoke (Builds.wasm.br:0x671bb6) at ScriptingInvocation::Invoke(html-classic.itch.zone/html/14549151/Builds/ScriptingExceptionPtr*, bool) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at MonoBehaviour::CallUpdateMethod(html-classic.itch.zone/html/14549151/Builds/int) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at MonoBehaviour::Update(html-classic.itch.zone/html/14549151/Builds/) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at BehaviourManager::Update(html-classic.itch.zone/html/14549151/Builds/) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at InitPlayerLoopCallbacks(html-classic.itch.zone/html/14549151/Builds/)::UpdateScriptRunBehaviourUpdateRegistrator::Forward() (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at ExecutePlayerLoop(html-classic.itch.zone/html/14549151/Builds/NativePlayerLoopSystem*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at ExecutePlayerLoop(html-classic.itch.zone/html/14549151/Builds/NativePlayerLoopSystem*) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at MainLoop(html-classic.itch.zone/html/14549151/Builds/) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at dynCall_v (Builds.wasm.br:0xc93750) at Builds.framework.js.br:3:28632 at _JS_CallAsLongAsNoExceptionsSeen (Builds.framework.js.br:3:28647) at UpdateUnityFrame(html-classic.itch.zone/html/14549151/Builds/) (https://html-classic.itch.zone/html/14549151/Builds/Build/Builds.wasm.br) at dynCall_v (Builds.wasm.br:0xc93750) at browserIterationFunc (Builds.framework.js.br:3:218791) at callUserCallback (Builds.framework.js.br:3:172042) at Object.runIter (Builds.framework.js.br:3:173302) at Browser_mainLoop_runner (Builds.framework.js.br:3:171577)</identity_t382aeddf15e6ece540a5a2f4ec722c9e91d89f02*>