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Incredible use of the shapes to create that many variations to the buildings! The game is suprisingly addictive as well. As mentioned by the others, the WASD control for the world is a bit counter intuitive and click and drag would have been a more intuitive option. However, you get the hang of the WASD controls quite quickly.

Also, this might just be my mistake, but does the festival building actually produce chill? I placed about 4 of them and the chill stayed at .1. Perhaps some other variables caused this, but I had no clue what to do to get the chill up after the third tier of buildings.

Finally, the building options eventually fill nearly half the screen. A dropdown menu would have greatly helped with the vision in the later stages!

Amazing take on the theme though, the space to place buildings feels SUPER limited once you reach the bigger buildings. So you absolutely nailed the theme. It is also quite fun to fully playthrough!

Bonus points for that introduction!

I'm gonna address the chill issue. The final-tier factories, and power plants RELLY kill your chill. Festivals add chill (and a lot!), but you need more of them to counteract the effects of the mega-maker. Sometimes it makes sense, to remove you tier3 factories and build some tier-2, to build festivals upfront, and then remove the tier2, and build tier3.

And if you liked the intro, you would have loved the outro :)

Thanks for playing, and detailed feedback!