There's a lot to like about this entry, just wish it had a win/lose condition. The screen shake when destroying an asteroid, the particle effects when the asteroid explodes, and the turrets changing direction to point at their targets were all really nice touches. I think the sfx were solid, but some sort of background music or ambient space sounds would have been nice to fill out the world a bit more. Upgrading the towers was fun and the UI for swapping to different upgrades was pretty well executed. I found the rocket tower upgrade a little confusing that it required player input to fire because it was different from the idle-ness of the rest of the game. I think giving the player a carrot to work towards (e.g. destroy 100 asteroids) and a stick (e.g. before 100 asteroids make it off screen and destroy your base) would go a long way for the game overall. Also, I think the Limited Space theme could have been implemented more successfully. Overall, I think you have a really engaging gameplay loop and a fun core system that just needs a bit more direction to push it to the next level. Great job!!
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I really appreciate your feedback, because what you critizised is pretty much what my goals would be if i had more time, Win and Lose Condition: i feared to not be able to balance the game for that in that short time and the point with implementing the Theme more, i originally wanted to make that platforms influence other nearby platforms. For example one turret placed next to another would increase the firerate of both. This would have added more strategic depth in placing the platform.
Thank you so much fpr your detailed feedback!