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I'm impressed with the amount of the content and existing systems, you have a quest log, people you can interact and give potions, shops, inventory and all these plants with different interactions. And no game-breaking bugs? Amazing. What's not exactly amazing is the tediousness of picking everything and filling up your pouch. Maybe you already have a way to plant different plants in the garden but I didn't go that far. I was playing for about an hour, finishing most story quests, buying equipment for grinding, boiling and pressing and got even gloves. The thing is walking around and picking things up isn't exciting and takes a lot of time, whereas experimenting with your inventory to fulfill story quests is the fun part that ends all too soon. I was thinking that having a goofy sidekick that brings you ingredients would help here greatly. First, if you don't want to gather stuff, you could say to him what you need and where to look (maybe find the spot yourself first) and the grindy workload is done. Second, you could have someone to talk to and explain lore, maybe help him when he's in danger, have more homely interactions. Let your sidekick be a chick, instant street cred to your game. The story isn't gripping me too, but then again I'm not a cozy farmlike fan. 

Overall it's a great start but you have to make it a little less tedious and create a sense of danger.

Hey thanks a lot for playing! That sidekick idea is so good that I'm probably going to start implementing right away. Having a character like that possibly solves a lot of the problems that I've been having with getting the player introduced to the world and the "story" of the game, she could work as a sort of a guide/tutorial in addition to the help with the grinding. Instantly gives me a lot of ideas how to improve the game in many small ways. Thank you!