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I can't tell if the game is working as intended or not, but it appears unplayable in its current state. First I downloaded the "GMTK2025FINAL (X64)" but when I ran it I just got a command prompt message saying that  you switched libraries; there was no way to start the game. Then I downloaded "GMTK2025FINAL (X86)" and the same thing happened. Then I downloaded "GMTK PROTO 1 (X86)" extracted it and copied over the files form "GMTK2025FINAL (X86)" thinking the former was an update to the latter, but I just got the same message. Then I re-extracted "GMTK PROTO 1 (X86)" and finally got a screen asking my desired resolution/window mode and the game launched!

However, the game is currently a green square on a textured yellow background. Clicking on the screen moves the square around. Pressing any key whatsoever exits the game immediately. I tried several times, but couldn't figure out if this was a bug or what you intended.

All in all, there was a lot of user friction and not a lot of game so I don't feel like I could review or rate it fairly.

Ok, the Final version is the one that is current.  Are you using Wine on Linux, since I noticed that the configuration manager refusing to work is a issue with Wine, but it works fine with Steams Proton.  I would also try recomending using the X86 version as well and see if there is any difrences.   Proto 1 is the first version of the game were I was just messing around to see if I could get the player moving at all for the record, and Proto 2 is when I get a background with a intractable key and door, however, the room doesn't transition over.  I also noticed that you didn't give Proto 2 a try either, but I'm not going to force you to.

I'm currently overhauling the game to have a bit more of a solid base a more defined configuration manager that doesn't just get skipped in Wine, audio support, puzzles to solve, and more.  Right now all I got was the version that I made (but didn't upload) for GMTK up right now, and the reason why I didn't upload it was because I ended up stuck on a bug where a table would not spawn in the next room over.  

So yes, some of the issues are allready known issues with the game.  I don't know what caused them besides a error of the underlying code, and that is what I'm currently working on to provide a more stable experience.

I'm not using wine. I'm on Windows 11.

Thanks for clarifying the files. Itch allows you to hide files from download so perhaps hiding the Proto files would be less confusing.

I'm not sure what GMTK2025FINAL appears to be skipping the configuration menu and is just stuck on the message about switching libraries.

Ok, the current version of windows I'm running is 10 (in a VM of course) It wouldn't suprise me if my current version of Wine is set to Windows 11.  This might explain alot...

And yes, I know about the file hiding feature, I just haven't used it for this project.  Part of the reason why is just as a mark of progress.

Try messing around with the compatablity settings and set to to Windows 10 in properties,  it might just do the trick.  Otherwise, I would suggest using a VM, but I know that can be a headache to set up.