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(+3)

Nice puzzler, I like the gravity switch mechanic! It’s easy to understand but I can see how you could build some really tricky puzzles with it. I had fun solving the level.

But while the mechanic worked really well gameplay wise, I didn’t really get how it fits with the game’s theme. Why does being your younger self reverse gravity? Does a child see the world upside-down or how is it meant? As of now maybe you can find a way to contextualize the power better.

About the power-meter: are you supposed to lose when it runs out? In the demo it seemed kinda pointless as it would just slow you down a bit but still make the level solvable once empty. If you want to include it, I would tie it to a loss condition - but my feeling is that the game might be better off without it. Maybe you can use it for a new game+ challenge mode instead.

The art style looks pretty good already for a first demo but for the proper game you need to make sure that it is easier to see what an obstacle does by its visuals and to never use the same sprites for different objects (the two different buttons types and the one way platform didn’t look like one to me.)

(+1)

Thanks for playing and giving feedback. We definitely agree with all your points and reworked those parts. If you find the time to replay the game and give us a short feedback on the game feel that would help a lot :)

(2 edits) (+2)

I just replayed it and you did an awesome job addressing all my points!

The grey filter for the adult mode is a very nice touch and the balloons make it easier to understand and also tie in to the theme nicely. The new sprites are also all very easy to understand.

I had a small issue with the trampoline when replaying where the box bounced of the wall and flew to the left of the level, but it worked on my second try. A nicer graphic for the laser and trampoline would also be nice, and you could maybe consider adding some wires or colour coding for the buttons to make what they affect clearer. Although that’s a matter of taste and having to figure the buttons out yourself works too.

Otherwise I have nothing I can criticize any more, very good work!

Glad you enjoy it!

We will be overhauling the graphics completely with a new tileset in two color palettes, we plan on adding color coded wiring to the switches or at least some of them.