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(+1)

Nice submission for the jam and shows a solid idea, but it needs more polish in execution. The theme fits perfectly, but visuals, controls, and audio feel rough and hold the experience back. Here my honest feedback:

Game play / Fun / Engagement ●●●○○
There aren’t many controls, but moving and jumping doesn’t feel smooth. It’s often hard to reach height, because of missing a platform and sometimes it feels like the character gets stuck (although size was changed). This makes the platforming frustrating at times. That said, the core idea is good and has potential, so game play gets a solid 3 out of 5.

Art Style / Visuals ●●○○○
I appreciate that you tried to stick to the given shapes, but the UI unfortunately contains non-allowed shapes, which breaks the jam’s rules. On top of that, the colors don’t match very well, and the overall design feels more like a prototype. Because of this, I give visuals 2 out of 5.

Audio / Sound Design ●●○○○
The audio is not very special and restarts every time you hit the wall, which quickly becomes annoying and frustrating. There is no special SFX and compared to other entries, this category feels much weaker. That’s why I rated it 2 out of 5.

Theme ●●●●●
The theme is the strongest part of the game. The “limited space” concept fits perfectly and directly drives the game play. This category deserves a full 5 out of 5.

(+1)

Thanks