Aweee thank you so much! I totally agree with a variable jump! I'll add it for sure. I've recently started playing Hollow Knight, and once I replayed my game again, I really felt like it lacks this feature.
Also yeah, I did have a trouble with moving platforms, but I assume in godot it might be slightly easier to implement them hehe. Once again, thank you for such huge review, I really apreciate it! :D