Graphics look good, especially the top-down perspective with the dynamic shadows.
I concur with the others saying that fighting feels inconsistent. However, the more I played, the more I found ways around it. For example, I would primarily use "throw sword" to get kills. This seems much more consist than melee. If I had to do melee, I would always block first. At the end, I was able to take out a room of 3-4 enemies fairly easily.
However, most of my deaths still feel unfair. Like, if an enemy comes running at me, and I aim at them and click Throw, they should die. But this doesn't always happen. Sometimes the sword gets stuck in the floor just in front of me. If I am in a corridor, the sword gets stuck in the wall.
If you can make the fighting less buggy and seem more fair/consistent, and perhaps make it easier in the beginning so people can learn how to fight, I think you have a good game here.