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(1 edit)

I like the idea !

You can improve the movement of the player by add a longest curve of speed progression. It will increase precision on those tiny little pentagon platforms. Maybe you can be interested by this tutorial https://kidscancode.org/godot_recipes/4.x/2d/platform_character/index.html

Thanks to use physical key, I am on an azerty keyboard !

The idea of panel moving for the menu is interesting (Maybe you can move them a little bit faster). Also, maybe you can be interested by this project I participated to develop https://github.com/rakugoteam/Rakugo-Game-Template . It handle GUI scaling when you have tiny or big resolution.

I'm so glad you like the idea! Thanks so much for the detailed suggestions and links, they're very helpful. I'll definitely check out the movement guide and the rakugo game model, they look really interesting for improving controls and expanding the UI. I also like the menu panels, and I'll try out faster movement in them too. Thanks for sharing your thoughts.