Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Visually, the game has some strange resolutions. For instance the main menu and UI text is super vague and pixelated compared to the actual player and obstacles / platforms. Perhaps you can adjust some settings on your images in Godot (I have only ever used Unity). The gameplay is really smooth tho, and the levels are quite creative! For the specific level with the 'fake platforms', with the walls closing in fast this particular level is more trial-and-error and hope for the best, which is a bit out of touch for the platformer concept it has.

The UI for the fps should also not be parented to your game-object as it currently flies above the screen if your player jumps. While playing I loved the music because I was thinking that you recorded yourself playing the piano, but you credited the sounds from some other place. The concept fits the theme quite well, and great use of the limited shapes.

Finally, your game icon on itch is probably the most appealing of the bunch! great job on that, really grabs the itch.io scroller to play your game.

I’m happy you enjoyed the smooth gameplay, level ideas, and the music, and I really appreciate you pointing out the resolution and UI issues  I’ll look into the image settings in Godot to make them sharper. Good catch about the FPS counter moving with the player too, that definitely needs fixing. As for the ā€˜fake platforms’ level, I see what you mean  I’ll try to balance it so it feels less like trial-and-error. And I’m really glad you liked the game icon on itch, that made my day!  Thanks again for taking the time to share your thoughts.