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(1 edit) (+1)

Looking at the comments below, I also noticed that the music didn’t always sync properly. Web builds don’t behave like desktop builds. How did you sync yours? I had a global beat manager that would coordinate everything to the beat by looking at the audio time. It still had some quirks in the web build.

Hey there! Thank you for your feedback and the way I synched it is - there are 6 audio stream players that i'm synchronizing through a BGM Manager since every instrument is played separately in order to allow the music to play dynamically (the synchronized Audio Node for that didnt work in the web export so i had to code my own). Separately to that I had a BeatManager that had a BPM setting and synched it with the start of the music. It works flawless on Desktop but yeah the web build unfortunately has some issues :/

Looks like the same setup I have but only one player. I’ll make sure to add a desktop build after the jam just in case.