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Thank you so much for taking the time to write such detailed feedback – it really means a lot to us. You’re absolutely right that for a logic-based game, the rules need to be consistent and crystal clear. Some of the later-day conditions (like lid patterns and base circles) ended up underdeveloped due to time constraints, which created confusion and even situations where certain patterns barely appeared. That’s on us.

We didn’t manage to get full visual explanations into the game itself before the jam deadline, but we did add a partial guide on the game page. You’re right though – it should be complete, and we’ll update it so that every ambiguous case is covered.

As for the story choices, we see your point – the intent was to add weight and moral pressure, but if the mechanics dried up income to the point where choices felt forced, then that undermines the experience. That’s really valuable feedback we’ll take with us if we expand the project.

Again, thank you for such thoughtful criticism – we understand the frustration, and we’ll be using notes like yours to polish and improve the game moving forward.