This idea is right up my alley, I love the basic logic-based gameplay, but once the lid pattern rules were introduced I basically started failing to identify a single chest. I really don’t understand the rule that a “lid without a pattern can only go on an oak base” - the vast majority of lids, if not all of them? have no pattern. I’m also not sure I ever saw a circular base pattern.
The one thing a game like this has to have is clear, consistent rules, and I felt like from that point on I couldn’t trust anything the game was telling me. Honestly I don’t understand why you put a guide for some of the ambiguous things on your page but not all of them. It’s still not too late to edit it with answers! I would love to know why the chest on the left is a mimic and the one on the right isn’t…

I didn’t really have any agency (it felt like) over the decision to harm a certain someone towards the end because my income had completely dried up at that point and there was no other way to get the money needed to keep my mom alive (which seemed like a game over trigger), so I didn’t really feel like my choices mattered at the end. I knew something was wrong, that nearly every chest evaluated as mimic, which I think made the frustration even worse.
Figuring out the need to press space at the start was also a tiny issue. But not as big a deal as the game seemingly throwing its reliability of rules out at a certain point.
I went back through and indeed not a single chest with any patterns on their top ever shows up except a couple with the v shaped presumably ‘straight’ pattern, only as part of incorrect quest assignments. Similarly, the circle base pattern only shows up once, also as part of a quest prompt. So people not being able to differentiate circles and spirals didn’t matter.
Anyway I really wanted to love this, but I guess I’m feeling heartbroken that this otherwise amazing game let me down D: