Wanted to try this again because I really like the idea you’re playing with here. Just jotting down what comes to mind.
Text in dialogue is too wide and revealed too slowly, put some margins either side and reveal it maybe 50-100% faster.
I like the skybox but they’re very high res compared to everything else and clash as a result. The water also suffers from this, if you tried reducing the resolution it might look a lot more cohesive with what you’re trying to do with the models. That and/or everything could use a heavy coat of grime and noise to give the textures more texture.
Godot’s infamous shader loading stutter strikes again. I don’t know what you can do about it unfortunately, good luck with that.
I can’t remember if this was a problem last time, but it’s really annoying that turning the boat doesn’t cause you to turn while standing on it. Makes judging your movement way harder than it could be. Otherwise, the simplified controls and revised UI I think are a big improvement over the last time I played.
It’s awkward getting back onto the boat if you stop it on a shoal. You can walk right up to the boat but can’t jump high enough to actually get into it.
I had to stop in the level with the construction site. For some reason when I got close to the shore the game’s framerate nosedived and the main thread started rocketing at max speed. If I had to guess it might have been something to do with collision? I’ve seen in Quake how they only attempt four traces per entity per frame to avoid hitting an infinite spiral of little corrections pushing objects into other objects again.