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Hello! Welcome to Feedback Quest 8! My name's Hythrain, a co-host and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

I'll be honest... a lot of how this game worked didn't make sense to me, even after reading through your page on how to play. Let me explain...

I did several rounds where neither myself nor the player got a point. This was because the way the game works is very bizarre. So I get that the objective is to get the ball to the opponent's end and try to get a goal, but what I didn't really understand was that, rather than having the right cards in play and then hitting the button to continue your turn... it's set up where you have to click a completely different button to ACTUALLY attempt the goal; there's no automatic attempt from having the required card. Not realizing this screwed me up until I came to write this feedback and realized what it exactly said in the instructions. So right off the bat, there's something I dislike: that you have to actively click a completely different, arbitrary button to make your goal attempt. The only requirement should be that you get the required card to attempt the shot.

Next, I didn't understand what was going on with the number of cards each team got. Starting from the player's side, I usually got five but sometimes I got 4. It didn't make sense to me. Meanwhile, some opponents only ever got 4 while one of the was getting 7 or 8! I'll be honest: I stopped playing after I had gotten the ball to the net was just having the worst luck with getting a shot card, only for the team who would get 7 to 8 cards to then take that ball from one end of the field to the other, get the card needed to attempt a shot on my goal and get more than enough kick power to ensure they got it. Every single card that could be a level 2 card was a level 2 card. It was insane, and at that point I was just frustrated at not understanding how the game was supposed to work.

Lastly, it felt like picking cards was purely random in the worst way possible. It was when I had two turns in a row where I got the turn end card despite there not being any sort of reshuffle of my deck. I also had several times where I would go through my entire deck and wouldn't get a single turn end card. As such, it became apparent that I had no ability to predict what cards could be in my hand at any given time because any card from my deck could appear at any given time, regardless of where they were.

However, even if this was fixed I feel confident I would dislike how the game plays due to one thing: RNG. See, I take issue with the concept of RNG as something that a game heavily relies upon, with two primary reasons why. However, only one of them really matter for your game. This reason has to do with how it takes any semblance of control from the player. The more deeply embedded the RNG is into the concept of "winning," the less likely the player is going to be able to have control over what's going on and to tip the odds in their favour. In this game, you're bound by the RNG of the cards to make any progress; don't get the cards you need at the right time and you're screwed.

Along with getting it to stop being pure random, there needs to be ways for the player to have some control over the situation, a way to get or have the cards they need at the right time.

Thanks for your feedback. Part of the reason why I decided in the end to participate feedback quest 8 in this state already, was to confirm that it might not be a good idea to participate with a game in this state yet (to confirm for possible future games in same situation). And basically your feedback gives confirmation towards the idea that it was not good idea to participate with a product in this early stage.

And yes, I would like to have the link to the video, would like to watch it, since seeing the live reactions helps a lot.

Reason for the separate "Goal"-button is because there is the percentage possibility of being able to do a goal. Even you get the Goal-card, you might still want to risk turning couple more cards to make the percentage chance of a goal be better (in practice the "pending movement" and "kick power" cards)

Reason for sometimes getting 5 and sometimes 4 cards, is a bug. I havent checked yet why, but sometimes when it shuffles the deck, it misses drawing one card.

The game is very random for two reasons. First is that it is based upon Tim Blacklocks freeware game "Premier Picks", which is almost fully random game. I realised such a card game didnt exist that would be more based upon random, instead of choosing your cards, so I figured I try if there would be interest to such a game. However, right now game is too random still.

There are in practice currently only three things that make the game less random:
1. The goal button, as in giving you choice when to try kick the goal and giving chance to get better percentage chance first
2. That you can end your turn manually, and therefore succesfully do the movement and get coins.
3. That between games you can buy new cards, meaning you can shape your deck.

Unfortunately, one of the core parts of the game is still missing, which would be something I am currently calling "coach skills".Original "Premier Picks"-game had this one card, which worked so that after you got it, you had 2 seconds to click through your cards in field, and if you clicked on a "goal"-card, you would score a goal.

I am planning on having "Coach Skills", like this, to make the game less random.

And reason why some opponents had better cards and also more cards, was since each opponent was different. There were easy opponents and harder opponents.

While currently the game doesnt really have any end match handling, it however does go back to the shop part, and picks you another opponent. So while technically it is just looping, you can however have some feeling of continuation by trying to make your deck powerful enough to beat even the hardest of opponents.

And still commenting a bit about that Randomness. While it is supposed to be heavily random based game, it is actually supposed to be a "push your luck" type of game, rather than just random. However, in its current state this "push your luck", doesnt really come out, but it rather feels like just random.

Oh, and you mentioned getting "end turn"-card twice in a row, without reshuffle. That should be a bug, and one I wasnt aware of. There should only be one End Turn-card in your deck. Going to check from your video what happened to find out why it is happening.