Thanks for your feedback. Part of the reason why I decided in the end to participate feedback quest 8 in this state already, was to confirm that it might not be a good idea to participate with a game in this state yet (to confirm for possible future games in same situation). And basically your feedback gives confirmation towards the idea that it was not good idea to participate with a product in this early stage.
And yes, I would like to have the link to the video, would like to watch it, since seeing the live reactions helps a lot.
Reason for the separate "Goal"-button is because there is the percentage possibility of being able to do a goal. Even you get the Goal-card, you might still want to risk turning couple more cards to make the percentage chance of a goal be better (in practice the "pending movement" and "kick power" cards)
Reason for sometimes getting 5 and sometimes 4 cards, is a bug. I havent checked yet why, but sometimes when it shuffles the deck, it misses drawing one card.
The game is very random for two reasons. First is that it is based upon Tim Blacklocks freeware game "Premier Picks", which is almost fully random game. I realised such a card game didnt exist that would be more based upon random, instead of choosing your cards, so I figured I try if there would be interest to such a game. However, right now game is too random still.
There are in practice currently only three things that make the game less random:
1. The goal button, as in giving you choice when to try kick the goal and giving chance to get better percentage chance first
2. That you can end your turn manually, and therefore succesfully do the movement and get coins.
3. That between games you can buy new cards, meaning you can shape your deck.
Unfortunately, one of the core parts of the game is still missing, which would be something I am currently calling "coach skills".Original "Premier Picks"-game had this one card, which worked so that after you got it, you had 2 seconds to click through your cards in field, and if you clicked on a "goal"-card, you would score a goal.
I am planning on having "Coach Skills", like this, to make the game less random.
And reason why some opponents had better cards and also more cards, was since each opponent was different. There were easy opponents and harder opponents.
While currently the game doesnt really have any end match handling, it however does go back to the shop part, and picks you another opponent. So while technically it is just looping, you can however have some feeling of continuation by trying to make your deck powerful enough to beat even the hardest of opponents.
And still commenting a bit about that Randomness. While it is supposed to be heavily random based game, it is actually supposed to be a "push your luck" type of game, rather than just random. However, in its current state this "push your luck", doesnt really come out, but it rather feels like just random.
Oh, and you mentioned getting "end turn"-card twice in a row, without reshuffle. That should be a bug, and one I wasnt aware of. There should only be one End Turn-card in your deck. Going to check from your video what happened to find out why it is happening.