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(1 edit)

Thank you for your quick reply! I didn‘t realize the button in the top left let you change the outline individually. That works, no problem at all. Good advice! I played around with it and the problem seems to be, that if I set the outline for the individual parts separately (with the button in the top left) some of them (in my case wings, eyes, nose, mouth) won’t change at all if I try to do it with the button for all parts afterwards. With all the other parts it works just fine.

It’s a very minor thing, but the parts that don’t want to change in that regard are always the same, so it seems like a bug.

Another question that I have is the color picker. If I’m in one of the color tabs I can’t pick a color from the palette (by clicking) and if I try to use the color picker the window zooms in and the palette is off the screen. Maybe I overlooked another button, but that makes it hard to get the right color from the palette. I could use of course the color picker from macOS, but I guess that wasn’t your idea.

This is strange behavior, as when I use the button to change the outline color for all parts, they overlap the individual outlines. It's difficult to test because I don't have a Mac, and it works fine on Windows. If anyone else is reading this and has the same issue on Windows, please let me know in the comments.

The color picker does indeed zoom in when you're using the tool in full screen mode. I used Godot's native color picker and couldn't find an option to disable this feature. However, if you use the tool in default window mode, at least when using the eyedropper button, this issue doesn't occur (if you manually resizing it also works). I'll try to fix this in future updates.

Thanks for the feedback!

(+1)

Thank you for the beautiful art!