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Hi Roger! Thank You for your purchase!

My funds are only counting one purchase, but if you have any issues, you need to contact Itch support and they'll refund the amount. I have no control over this, sorry.

Regarding the outline, I'm not sure I understood correctly, but I tested it on Windows 10 and it's working fine. I haven't tested it on macOS, but I believe it works the same way, as the code is the same, only the build changes. 

In my tests, it always maintains the color and opacity of each part separately without any issues. There are two buttons to change the outline color. The first one in the top left is individual for each body part. The second one, just below, next to the "Outline" name, is general for all parts.

If you could give me more details about exactly when the outline returns to its previous color, I can try to reproduce it here. If you have any questions, please comment here.

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Thank you for your quick reply! I didn‘t realize the button in the top left let you change the outline individually. That works, no problem at all. Good advice! I played around with it and the problem seems to be, that if I set the outline for the individual parts separately (with the button in the top left) some of them (in my case wings, eyes, nose, mouth) won’t change at all if I try to do it with the button for all parts afterwards. With all the other parts it works just fine.

It’s a very minor thing, but the parts that don’t want to change in that regard are always the same, so it seems like a bug.

Another question that I have is the color picker. If I’m in one of the color tabs I can’t pick a color from the palette (by clicking) and if I try to use the color picker the window zooms in and the palette is off the screen. Maybe I overlooked another button, but that makes it hard to get the right color from the palette. I could use of course the color picker from macOS, but I guess that wasn’t your idea.

This is strange behavior, as when I use the button to change the outline color for all parts, they overlap the individual outlines. It's difficult to test because I don't have a Mac, and it works fine on Windows. If anyone else is reading this and has the same issue on Windows, please let me know in the comments.

The color picker does indeed zoom in when you're using the tool in full screen mode. I used Godot's native color picker and couldn't find an option to disable this feature. However, if you use the tool in default window mode, at least when using the eyedropper button, this issue doesn't occur (if you manually resizing it also works). I'll try to fix this in future updates.

Thanks for the feedback!

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Thank you for the beautiful art!