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You ever seen Cobra Code, I have a feeling you watched some of his content.

The graphics of the game are immaculate, and I see a lot of potential for worldbuilding and mechanics, though it sometimes felt clunky in combat. My main gripes were with the jumping, the enemy projectiles feeling unintuitive, and the terrain sometimes being unclear because it feels like I can scale some slopes but can't, or walk on slopes I feel like are walls.

The cooking mechanics were honestly the worst since it came out of nowhere and I had no idea what to do, so I had to restart (and if wasn't bad enough, restart put me in the beginning of the combat phase)

Game has a lot of potential though, and with some tweaks I'm excited to see what can do in the future. As a fellow Unreal Dev, I appreciate what you can pull off with the engine.

Thanks for playing! Appreciate the feedback. We've gotten a lot of good input on how to improve Dogwood the past few weeks and we're looking forward to making this game better :)