Hi! Thanks so much for playing and for the thoughtful feedback!
While I can’t take credit for the character and BG art (I used free assets for the jam), I’m glad you enjoyed the overall feel and the UI.
I was actually planning to rework the game so haven’t worked on the sound parts a lot. I do agree that the same track does get monotonous and with lack of much SFX.
On the gameplay side, your comments do make sense as well. I haven’t paid enough attention to the game design.
I love the idea of introducing an upkeep/reserve-based population system that could create a stronger push-pull and make spending decisions feel more impactful. Same goes for reinforcing the tactical layer when choosing when and how to deploy units. The point about the upgrade system ending too soon is also fair. It being a rogue-like, having a ton of variations should be standard with more branching or looping paths, as you suggested.
Also, the idea of sacrificing your own units to heal the king? That’s interesting, and fits the theme perfectly. Might steal that one down the line xD
Thanks again for sharing some really solid design ideas. I’m definitely planning to take this further, just taking my time to soak in the feedback and see which way to go forward with.
P.S. I’ll give your game a try as well. The idea definitely looks interesting, combining platformer with tetris style gameplay. Thank you, and good luck to you as well!