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(+1)

Hello!

Firstly I want to compliment the art and animations, that is a tonne of work! The UI too was very well put together and clear. I thought the music was good if a bit monotonous after some time, perhaps some sections that varied it up a bit could help.

Gameplay-wise I had fun though I didn't feel like there was much in the way of tactics or meaningful choices I was making. Maybe I am missing something but I felt like the best option was basically just to flood units in as soon as I could. I liked that I had to change up the composition a bit to deal with the new enemy types that come but timing and running low on population didn't seem to be punished. Maybe with that kind of mechanic a sort of 'upkeep' based on the amount of population you have in reserve slowly replenishing your population with more reserves and replenishing more quickly, could give some more meaningful player skill expression? I unlocked all of the upgrades in the order that seemed reasonable and then that whole system ends which I thought was a bit disappointing as I liked the idea of the give-and-take of progressing through the options when there were negative effects as well as positive ones. If the game was expanded upon that I think would be a good design element to explore more, maybe try and at least make a set of options with negative and positive effects for each track that loops back onto itself so you cycle through them? I did like the idea of the king unit adding an active element to the combat space. Maybe if you wanted to lean into your narrative of sacrifice and loss of humanity the ability to press a button to kill one of your own units to heal the king could be interesting? These are all just suggestions if you intend to take any of these design concepts further in future. Overall though for the scope of this build I did have a fun time with it. Good Job!


Our team have submitted a runner that combines Tetris and precision platforming if you'd like to check it out (Link below). We always really appreciate feedback :)

I wish you the best with your projects!

https://itch.io/jam/feedback-quest-8-indiegames-x-indie-streamers/rate/3773442

Hi! Thanks so much for playing and for the thoughtful feedback!

While I can’t take credit for the character and BG art (I used free assets for the jam), I’m glad you enjoyed the overall feel and the UI.

I was actually planning to rework the game so haven’t worked on the sound parts a lot. I do agree that the same track does get monotonous and with lack of much SFX.

On the gameplay side, your comments do make sense as well. I haven’t paid enough attention to the game design.

I love the idea of introducing an upkeep/reserve-based population system that could create a stronger push-pull and make spending decisions feel more impactful. Same goes for reinforcing the tactical layer when choosing when and how to deploy units. The point about the upgrade system ending too soon is also fair. It being a rogue-like, having a ton of variations should be standard with more branching or looping paths, as you suggested.

Also, the idea of sacrificing your own units to heal the king? That’s interesting, and fits the theme perfectly. Might steal that one down the line xD

Thanks again for sharing some really solid design ideas. I’m definitely planning to take this further, just taking my time to soak in the feedback and see which way to go forward with.

P.S. I’ll give your game a try as well. The idea definitely looks interesting, combining platformer with tetris style gameplay. Thank you, and good luck to you as well!

(+1)

You are very welcome! As I said the foundations are very strong as a starting point, just needs a bit more meat on the bone for the systems to really shine. I look forward to seeing where you get to with it!

If you do check out our game be warned, it is quite challenging! We are trying our best to put together some better on-boarding tools but haven't quite got them together for this build. Might require a bit of practice... Hope you have fun! :)

Yeah, I’m taking notes of all the changes mentioned, and now have a pretty good grasp of where I need to go ahead with this game. Thanks!

P.S. Yeah, the combination of platformer with tetris puzzle elements do look daunting. Let’s see how I’ll fare with it xD