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Hello, this is looking wonderful already!

I have questions bout how you did some things in the demo games...

  • After talking so a character, I can now pick things up. Am I just being teleported to a copy of the room with pickable items now?
  • Some sprites block your movement, some don't. How do you set this?
  • In the Water Level, on the map, the player sprite changes mid-game. How to do this?
  • Do I do exits with invisible sprites?
  • Is the alt-text for Rooms and Sprites shown anywhere?

Thanks for a lovely tool!

(2 edits)

hi! thank you for the feedback!
i'll try to answer your questions:

- yes! we created changes in rooms with the "cut to room" action. it's the same as the teleport action, but less jarring because the player character stays on the spot!

- we did the demo levels with an old version of wareware in which we still had a distinction  between "details" and "sprites". details behaved like blocks and weren't interactable. we removed details from wareware because they added a bit too much complexity for our taste, but a checkbox for sprites that make them block your movement would be perhaps a good idea!

- the player sprite can be changed with the "change chara" action when you interact with sprites!

- yes, we used invisible sprites for exits.  you could also hide them in walls. (but we're thinking about a more elegant way to switch scenes)

- the alt room text is shown when you use a screen reader!

can't wait to see what you create with wareware!